KEMENTERIAN PENDIDIKAN TINGGI
MINISTRY OF HIGHER EDUCATION
MALAYSIA
FRGS FASA 1 TAHUN 2017
FRGS/1/2017/SSI09/UPSI/02/15
Identifying the contribution of students generated activities for STEM by bringing your own mobile devices (BYOD) approach for local educational context
Research Domain: Arts and Applied Arts
Sub Domain: Education
PROJECT LEADER
Assoc. Prof. Ts. Dr. Shamsul Arrieya bin Ariffin
Associate Professor
Faculty of Art, Computing and Creative Industries
Universiti Pendidikan Sultan Idris
shamsul@fskik.upsi.edu.my
RESEARCH MEMBERS
NO NAME INSTITUTION FACULTY/SCHOOL/ CENTRE/UNIT
1 Dr. Syamsul Bahrin Zaibon UPSI School of Creative Industry Management & Performing Arts
2 Assoc. Prof. Ts. Dr. Abu Bakar Bin Ibrahim UPSI Faculty of Art, Computing and Creative Industries
3 Professor Dr. Ahmad Zamzuri Bin Mohamad Ali UPSI Faculty of Art, Computing and Creative Industries
4 Mr. Salman Firdaus bin Sidek UPSI Faculty of Art, Computing and Creative Industries
5 Assoc. Prof. Dr. Maizatul Hayati binti Mohamad Yatim UPSI Faculty of Art, Computing and Creative Industries
RESEARCH DURATION
2 years (15 August 2017 – 14 August 2019)
RESEARCH ABSTRACT
The emergence of mobile learning or mLearning, gives students hope to become more motivated to learn STEM by bringing their own device (BYOD). This study was conducted to investigate Malaysian students’ experiences of using STEM mobile learning through student generated activities. The methodology used is largely qualitative using focus group discussions with students and interviews with lecturers from universities in Malaysia. The findings are developed themes that emerged from the data which are prior student generated activities. Next, the themes emerged after student generated activities. Finally, mLearning best practices for STEM have been proposed for mLearning student generated activities. Therefore the main contribution of this study are insights from the Malaysian universities academics and students’ perspectives for mLearning student generated activities in STEM subjects.
RESEARCH OBJECTIVES
  1. To investigate and categorize existing students' experiences using mobile devices.
  2. To investigate and categorize students' perspectives and experience for student-generated activities for STEM subjects.
  3. To develop guidelines of best practices for student generated activities for STEM subjects.
RESEARCH INFOGRAPHIC
RESEARCH OUTPUT
  1. Talent:
    • 2 Masters
      1. Muhd Nur Zuhairi Bin Zubir (Graduated)
      2. Afif Bin Ali (Graduated)
  2. Publication:
    Target Current
    2 7

    1. Article in Indexed Journals
      • Early Investigation of the Impact of Mobile Learning Ethics Student-Generated Activities for STEM Subjects in a Local Malaysian University Context (2020) – SCOPUS
      • Preliminary Insights on Investigating Existing Mobile Ethics through Mobile Learning for a Local Context (2019) - ERA
    2. Conference Proceedings
      • Towards a Smart Educational Environment Framework for mLearning in a Malaysian context (2018) – SCOPUS
      • An Investigation of Student Experience of STEM Mobile Learning in a Local Malaysian University (2018)
      • Needs and Potentials for Studying Local Malaysian Culture through Mobile Learning (2017) – SCOPUS
      • Identification of Usability Impact of Mobile Learning STEM in a Local University Context (2019) - SCOPUS
      • A League of Their Own: Cultural Appropriate Design Impact to Mobile Applications in Local Context (2019)
AWARD
  • K-NOVASI (2019) – Silver Medal
  • 30th International Invention Innovation & Technology Exhibition (2019) – Silver Medal
RESEARCH IMPACT
The impact is aligned with the STEM Initiative in Malaysia Education Blueprint 2013-2025 from the Malaysian government to equip students with the skills to meet the science and technology challenges and to ensure that Malaysia has a sufficient number of qualified STEM graduates that are lacking. It is also aligned with RM 10th and 11 th plan to foster local content development for Malaysia. Further descriptions about the impact statement are related to the research and can be read from the final report. Likewise, future recommendations serve their purpose for forthcoming utilization of mLearning in STEM subjects in different institutions such as community colleges, secondary schools, primary schools and kindergartens. This future research can overcome the limitations of the current research by adding perspectives and new ideas and approaches in different contexts for mLearning student-generated activities particularly in the Malaysian local context. Yet, these future recommendations will pave the way for directions in mLearning in the local context and benefit the community by conducting student-generated activities.
APPENDIX
 
Dikemaskini pada 20 Jul 2022
Jumlah Capaian : 91412
Statistik Daftar Masuk
'.Hari ini.' Hari Ini 174
'.Semalam.' Keseluruhan 5562619
Sabtu, 27 April 2024
Hak Cipta Dasar Privasi & Keselamatan
Hakcipta Terpelihara © 2013 MyGRANTS